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Showing posts with the label atmospheric horror.

Creating Spooky Atmosphere: Video Games Pt. 3

First off, what do you all think of the new theme? I am liking it a lot better. Secondly, you get 2 posts this week! This one, and another shorter one on some writing updates this Friday.  I also have some suggestions, but I may put those in a 3rd post sometime next week (I have 2 podcasts and a documentary that are really great, and horror lovers will love). OKAY.  Now lets talk atmosphere. Last time, we went through the intro of Resident Evil 7.  Now I want to talk a little about a section later in the game. At one point in the game, you have to retrieve an arm in order to make a serum.  That's all I'm going to say about that.  I don't want to spoil more than I have to. What makes this part of the game so great, and so scary, is that it not only creates great atmosphere  but it draws on one of any horror lovers favorite tropes: Scary kid stuff! So to retrieve the arm, you have to go through the terrifying house that takes up 2/3rds of the game...

Ways to Tell a Scary Story: Video Games Pt 2.

Hello Everyone! This is Part II of my Scary Video Game series.  We are talking about Resident Evil 7, which is one of the newest, and one of the scariest video games to come on the market. Before I go on, I'm gonna post this first: THIS POST WILL CONTAIN MINOR SPOILERS If you haven't played the game, or watched someone play it, you may not want to read on. Okay. So the reason that I want to talk about this game is because it surprised me. All I had known about the Resident Evil franchise was that it had zombies in it.  And while I am not offended or even dislike the zombie genre, a lot of it relies on the fantastical, gross, and the jump scare.  However, Resident Evil 7 doesn't rely on that. That isn't to say that it doesn't  have those things, in fact, it has a lot of those things, but when I think of "what kind of horror" this game is, I would have to say that, at least for the first 2/3rds, it is an atmospheric horror. Why? Because for th...